| Level
| KXP
| Psi-9 mMG SU
| TH
|
| 1 | 0 | 1-- -- | +0 |
| 2 | 5.6 | 2-- -- | +0 |
| 3 | 11.2 | 31- -- | +0 |
| 4 | 22.4 | 42- -- | +1 |
| 5 | 44.8 | 531 -- | +1 |
| 6 | 89.6 | 631 -- | +1 |
| 7 | 179.2 | 742 -- | +2 |
| 8 | 350 | 852 -- | +2 |
| 9 | 520 | 963 1- | +2 |
| 10 | 690 | A63 1- | +3 |
| 11 | 860 | B74 1- | +3 |
| 12 | 1030 | C74 1- | +3 |
| 13 | 1200 | D95 2- | +4 |
| 14 | 1370 | E95 2- | +4 |
| 15 | 1540 | FA6 2- | +4 |
| 16 | 1710 | GB6 2- | +5 |
| 17 | 1880 | HC7 3- | +5 |
| 18 | 2050 | IC7 3- | +5 |
| 19 | 2220 | JD8 3- | +6 |
| 20 | 2390 | KE8 3- | +6 |
| 21 | 2560 | LF9 4- | +6 |
| 22 | 2730 | MF9 4- | +7 |
| 23 | 2900 | NGA 4- | +7 |
| 24 | 3070 | OHA 4- | +7 |
| 25 | 3240 | PIB 5- | +8 |
| 26 | 3410 | QIB 5- | +8 |
| 27 | 3580 | RJC 51 | +8 |
| 28 | 3750 | SKC 51 | +9 |
| 29 | 3920 | TLD 61 | +9 |
| 30 | 4090 | ULD 61 | +9 |
| 31 | 4260 | VME 61 | +10 |
| 32 | 4430 | WNE 61 | +10 |
| 33 | 4600 | XOF 71 | +10 |
| 34 | 4770 | YOF 71 | +11 |
| 35 | 4940 | ZPG 71 | +11 |
| 36 | 5110 | [QG 72 | +11 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +1d5-3 | +1d5-3 | +1d5-3 | +1d5-3 | +1d5-3 | +1d5-3 | +1d5-3
| +1d5-3 | +1d5-3 | +1d5-3 | ÷1
|
| Requisites: | Int 10, Wis 12, Race Slots 1, Class Slots 1 |
| Alignment: | Any non-Lawful |
| HD/level: | 2d6 |
| Weapon Prof.: | 2 + level/5 |
| To Hit Table: | Wiz |
| Save Table: | 10 + level |
| Reference: | RDM |
| Groups: | Archetype, Psionicist, Monster |
| Complexity: | CF=3 |
| “We had two bags of grass, seventy-five pellets of mescaline, five sheets of high powered blotter acid, a salt shaker half full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... and also a quart of tequila, a quart of rum, a case of Budweiser, a pint of raw ether and two dozen amyls. Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can.” ― Hunter S. Thompson, Fear and Loathing in Las Vegas |
| Immune DNA Scrambled. Avoid drinking multicolored pools of liquid. |
| Gets +1E action and can use 1S+1E+1V per segment. No. You have E; you’re not on E! |
| Level 1: Can always buy potions and potions of XPV = LVL² × 100 or less are free to you. |
| Level 1: For a potion: Can increase duration or effect by level × 50%. |
| Level 1: 1M: Otto’s Irresistible Dance (1 group, no IR). “GET ON UP, OW!” |
| Level 2: 0, 1/r: Frugal one of your magic items by 1 charge (even a potion). |
| Level 3: 1Z: Potion ball (of a potion you have, the potion is used). Some friendly advice, don’t spread yourself too thin even if you can do this to yourself. |
| Level 4: iDT100 and iDR100. Your bottom’s so thick because you sit on your glass so much. |
| Level 5: 1F, while drinking two potions: The mixing of the potions creates a special effect--one of the potions fails to work, but the other has its effects made permanent on the drinker. The potion's effect becomes a spell-like ability that is at will for the drinker. |
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